![]() Minor cosmetic painting issue fixed on 3.1įixed an issue where the scientist was not coaxing your ants out when you retreated underground in formicarium challenge 3įixed an issue where loaded food items underground could count as enemies being in your nest (this could cause a computer ally in freeplay to never stop protecting you)įixed an issue where the scientists finger jab would aim at dead antsĬhanged victory animation on 3.1 and 3.2 so they correctly come out of the tunnel exit Night creatures in 2.1 will now be more attracted to combatįixed an issue with an ant getting stuck in 2.2 on a specific rampĮnemy woodworm dug out at start of 3.1 are now friendly again and hence the narrator makes senseįixed an issue where the uber mole cricket would freeze instead of doing its thump attackĬreatures will no longer decelerate when they spot and item of food or an enemy (movement should look smoother when going to gather food) The game will no longer crash on startup when using specific Intel graphics chipsįixed an issue where non-aggressive buried enemies were heading to the queen when dug outįixed an issue where after a freeplay save one of the enemy colonies would become un-enterableįixed an issue where ubers were linked to the wrong freeplay setup check boxesįixed a pathing issue on The Crucible demo mapįixed a crash that could occur at low frame ratesįixed an issue in 2.1 where night creatures could get stuck in the tunnel exitįixed an issue where creatures on top of tunnel exits could get stuckįixed an issue on 2.1 where first night creatures to spawn would immediately despawn (there are now more creatures at night) The Culling – a black ant level with interesting enemy spawning mechanics ![]() Get them to kill each other before they kill the queen! ![]() Occupation – a wood ant level not unlike the campaign level New HomeĬramped – a heavily infested leafcutter level with a surface, kill all enemies!Įnemy of my Enemy – a unique game where digging is instant and done with the mouse packs of enemies are hostile to each other. New extra levels added to be rolled out every 6 weeks starting on April 2nd There’s also a new menu for the extra levels, which will give a description of them and a preview of their minimap, as well as an estimate of how long they’ll take to complete and any reward associated with them.Įxtra levels now come with a description and minimap preview when selecting them from the menu Particular thanks to Scyobi_Empire who helped us diagnose the initial laptop issue. Once again, thank you to everyone who’s helped us iron out those wrinkles. We’re always reluctant to do this since it invariably breaks lots of things, and most of the time over the past month has been spent dealing with the fallout. ![]() To deal with a persistent problem experienced by a number of laptop users, we’ve accelerated plans to upgrade the game engine by several versions. 定期更新 已发布 3月25日周四 Empires of the Undergrowth 0.23 Out Now – Engine Upgrade, Planned Extra LevelsĪpart from 4 new levels set to roll out over the next few months (thank you to everyone who’s been helping test and balance them) the main bulk of this update is under-the-hood changes. ![]()
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